Quantum Enigma Concept Art


This little robot is a all terrain exploratory unit for QE.


This suit looks like its part The Martian space suit and Prometheus from the Alien franchise.


Here is the reverse shot where you can see the back pack detail.


A closer look at the helmet even before we've seen the finished product.


Here's a better look at the exploratory robot that will be used in the book and short film.


Here are some very cool concept illustrations and the prop design of the alien blaster seen in the QE teaser for the upcoming Quantum Enigma comic book release. Linder started off with some basic outline illustrations based on a movie weapon used in G. I. Joe and later released as a toy blaster from Hasbro. Further down you can this page, we have included a photo of it of the basic toy before the heavy modifications.



The shear amount of work required to create something like this is amazing. There are several designs here that we would love to see come to life.


These all look pretty cool, but in the end I guess you can only pick one.


This is a little graphic design work for an H.U.D. that will be used in the comic book released later this year.


After a series of sketches this little critter was turned into a moving, walking creature. We will add video here soon so you can see the little guy move. There will also be a build log available soon.




Here we've got new images of Linder's robot companion known as G.R.I.F.O.N. 1.


Android hand with inner workings.


Another working robot in Quantum Enigma.


L.E.G.S. 1, robot designs.


Space shuttle designs.


Multiple space shuttle designs.

Prepare for the launch of Quantum Enigma in 2017!


These sketches are early design concepts for the G.R.I.F.O.N. 1. (Geological Research Instrument for Foraging and Observation in Nature) robot design that is used in the comic and in the short film.


Above are full mech-head designs with multiple sensors and cameras used for collecting different types of exploration data in the field and on alien planets.


Here are a variety of different styles of mech-heads drawn in a traditional style here. Linder does use computer illustration as well as traditional in his work, but most of his early concepts are pencil and paper. The robot is supposed to be an exploration robot similar to a NASA rover or moon explorer. This is not a war robot that we see so much of today.


The upper torso is more humanoid like while the bottom section of the robot is on tracks.


These interesting high-tech track covers for the robot give it a futuristic look, not like a typical tank or tractor tread.


Here are some sketches of of various side panels that will be utilized on the robot.


Several different types of mechanical part designs that will be used for both the comic book and the actual practical prop.


Here are the early rough concept sketches for the astronaut helmet in the Quantum Enigma comic book and the live action trailer. Linder says that his inspiration comes from real NASA based suits, the film Prometheus and the Martian.


The ideas here are mostly real space based designs for space travel, nothing to futuristic or far away. Linder says, "looking at many NASA designed space suits over the years, I tried to create something that would look modern, real and functional." 


Here is just an early rough quick sketch idea of the shuttle design in the book.


Concept art for multiple objects and some tech in the story. It's difficult to understand how this all fits together without knowing what the story is about but it is a peak in.




Here are a series of rough mech sketches, robot parts, and silhouettes for the initial design of his character G.R.I.F.O.N. 1. (Geological Research Instrument for Foraging and Observation in Nature)



Let the full on sci-fi begin! Here are some very early rough concept sketches for the spaceship scale model that will be used for the Quantum Enigma trailer and short film. 

We'll add more soon, check back for updates.



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Author: admin
Artist, writer, sculptor, drawing comic books, storyboards for film and television, character design for animation, illustrating children’s books and painting for 30 years. Walk with purpose.

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